Big Bear’s all pondering the future and stuff:
So, let’s accept that if Blizzard wants to, all your fancy gear isn’t going to change the fact that they can make you learn CC to advance.
Suppose that this brave world was here. Now.
Would you be ready?
How many of you remember how to use crowd control effectively? How many of you understand the new diminishing returns rules for Crowd Control?
My answer, of course, is hell yes. I am a mage, born in the darkness of vanilla, forged in the flames of TBC, tempered in the cold of Northrend. I have five different polymorph macros, ranging in use from one shot BG polys to chain cast focus polys to macros meant specifically for mind controlled raid members.
Even my paladin features repentance/HoJ/TE macros, and my hunter has multiple scatter shot/trap/silencing shot macros for any situation. Chain trapping mobs is easy, I can chain trap players (well, as much as one can). Bring back the required CC, I am more than ready, I am-
PvPers, please refrain from cheating on this
The real question isn’t really if we’re ready for the return of required CC…
Would you really be happy with the return of CC?
That is the real question.
Consider that, technically, we have had nearly an entire expansion where CC is pretty much never needed. The first things I ever saw CC used for was in Ulduar, and even then, that was only trash leading up to Freya and General Yarrg… gerbil… saronite cloud lobster man. (I can’t remember his name, so sue me.) Since Ulduar… really nothing. A couple pulls in ICC, maybe.
Point is, CC has been so rare it is literally a single encounter per raid tier, instead of the majority of pulls.
By the time Cataclysm hits, we’re going to have spent something around two years with CC being a whimsical luxury that only true enthusiasts ever use. Like, say, hot air balloons.
If you’re reading this blog, chances are pretty damn good you are as ready for the return of CC as I am. Or don’t play WoW at all, in which case here is a picture of a kitten:
But consider the quality of people in LFG. I know this might sound like standard DPS bashing, but really consider it. How many dungeon runs do you honestly go on where you encounter clueless, brainless DPS? The majority aren’t.
Now consider if CC was required again. How would the random dungeon runners respond to that?
The people in the random dungeon queue are incredibly diverse. Some are clueless, “gogogo” spamming asshats in full tier 9 with absolutely no clue how to play their class. Some will absolutely blow you away with their sheer skill and complete awesome. Most of us fall between these two extremes.
Will required CC be drowned in a sea of QQ? Well, somewhat, but not so much a sea as a lake. Those of us who are competent will simply incorporate CC into the challenges we already face. Required CC will simply join the ranks of “don’t stand in black clouds”, “run away from the giant purple stuff” and “don’t stand in front of bosses with cone attacks”.
To use arbitrary terms, the “skilled” will take this challenge, respond to it, and succeed. The “unskilled” morons that supposedly plague LFG will not rise to the challenge, and will instead fail.
I, for one, don’t really see how this is a particularly bad thing. In fact, I think it meshes perfectly with Blizzard’s stated design goals, namely that whole “reward the skilled” thing.
Plenty of new class mechanics, the new healing changes, the changes to PvP, are all pushing in the same direction. Blizzard wants to reward thought, tactics, strategy, actual class knowledge and skill. They want to get away from mindless play with a focus on reflexes.
What they want, in short, is for every class to behave in the same vein as DKs and arcane mages behaved in the early days of Wrath.
Any brainless peon could pick up either of those classes, push random buttons and see passable results. Thing is, the better you were, the better results you saw. Blizzard wants this to be true of everyone.
Hence, the return of CC is merely a continuation of this principle.
The skilled will see a required CC pull, and master it, one way or another. The unskilled will not, they will simply perish, blame the tank/healer/dps, and we will laugh at them as we always have.
As an interesting tangent to that…
If CC becomes required for 5man instances, than pretty much every class is going to need reliable CC, aren’t they? Quite possibly against multiple types of mobs too.
A fair number of classes already do, but there are a few gaping holes. Fear, for example, is unreliable at absolute best in most PvE situations. Will this force smarter pulling, or will fear be changed to remove the pathing RNG?
Consider also that warriors have no reliable CC whatsoever. They’re probably going to need something, Intimidating Shout is the best place to do it, and why not fix fear at the same time?
It’s also likely that certain CCs will be extended in their range of viable targets. I could see a Paladin’s Turn Evil becoming simply Turn, and thus working on, say, dragonkin and humanoids in addition to what it currently does. Polymorph could be extended to undead and elementals. And so forth.
It would be really weird, don’t you think, for a mage to be a perfect CC class to bring to Dungeon X, but utterly useless in Dungeon Y, wouldn’t it?
Then again, that’s pretty much exactly what I currently do as a ret paladin. As a swinging sword of retribution, all I do in most dungeons is kill stuff. But turn me loose in, say, HoR, and I become a god. Fear one mob, repent another, easily halving the strength of any given wave, then unleashing automatic crits and undead-only stuns into what’s left.
My mage, by comparison, offers nothing but raw damage output on those pulls.
Another random tangent.
WoW is, well, user accessible, to use a polite term. It is an easy game to get into. Bright, shiny colors, ridiculously friendly interface (compared to other games? uh, yeah, yeah it is), and actually extremely good tutorials/tips compared to what most other MMOs offer (usually nothing beyond “this button does this”, if that).
If required CC makes a comeback, how are we going to know?
By that I mean, how are we going to know if a pull needs CC unless we wipe to it first?
Unless we’re going to wipe to every required CC pull at least once, chances are pretty good Blizzard is going to gently nudge us into what to CC.
Consider how we usually define the kill target/CC target. Someone who knows whats up marks everything. What if Blizzard marks everything for us?
Not explicitly, I mean. What if we have a pull with, say, a mob that quite obviously is a dangerous caster, another that is quite obviously a healer, and so forth.
This is what we had back in TBC. Mobs that could heal actually looked like paladins or priests, or were even flat out called “Priest”. Dangerous casters looked the part, heavy hitting melee attackers were called things like “Reavers” and carried massive fuck off swords and axes. Mobs with “Summoner” in their name tended to summon things, “Axe Throwers” threw axes.
Will we see a return of conveniently labeled instance mobs? Or, really, did they ever go away?
I’m racking my brain, but honestly I cannot really remember of any heroic dungeon mobs ever had logical names. I know Nexus had casters in stereotypical priest robes called “clerics”, but I don’t remember much from there…
Besides, those guys were never a challenge. Their healing was so ineffective we could pretty much ignore it and steamroll them all no matter our gear level.